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author | 2015-01-31 21:39:49 +0200 | |
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committer | 2015-03-03 23:36:31 +0200 | |
commit | 7577b64fe883d5b2e6f52f45e15b5a3575b8dac5 (patch) | |
tree | 8bec1f5e729b6e2d075244624b649ebd02536a43 /include/rin/float_types.h | |
parent | 8b26e3ef33e3871762ebd62acbff85b2c3abd9fc (diff) | |
download | librin-7577b64fe883d5b2e6f52f45e15b5a3575b8dac5.tar.gz librin-7577b64fe883d5b2e6f52f45e15b5a3575b8dac5.tar.bz2 librin-7577b64fe883d5b2e6f52f45e15b5a3575b8dac5.zip |
float: Move everything under the "rin_" namespace.
Diffstat (limited to 'include/rin/float_types.h')
-rw-r--r-- | include/rin/float_types.h | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/include/rin/float_types.h b/include/rin/float_types.h index 2d99b2f..4510178 100644 --- a/include/rin/float_types.h +++ b/include/rin/float_types.h @@ -21,14 +21,13 @@ #ifndef LIBRIN_FLOAT_TYPES_INCLUDED #define LIBRIN_FLOAT_TYPES_INCLUDED -/* These vec[num] types mostly mimic the analogous types found in OpenGL - * Might get renamed to rin_vec[num] in case namespace clashes +/* These rin_vec[num] types mostly mimic the analogous types found in OpenGL * with other existing libraries get noticed. * - * vecd[num] use double instead of float, but are otherwise identical to vec[num]. + * rin_vecd[num] use double instead of float, but are otherwise identical to rin_vec[num]. */ -struct vec2 { +struct rin_vec2 { union { struct { float x; @@ -45,7 +44,7 @@ struct vec2 { }; }; -struct vec3 { +struct rin_vec3 { union { struct { float x; @@ -65,7 +64,7 @@ struct vec3 { }; }; -struct vec4 { +struct rin_vec4 { union { struct { float x; @@ -88,7 +87,7 @@ struct vec4 { }; }; -struct vec2d { +struct rin_vec2d { union { struct { double x; @@ -105,7 +104,7 @@ struct vec2d { }; }; -struct vec3d { +struct rin_vec3d { union { struct { double x; @@ -125,7 +124,7 @@ struct vec3d { }; }; -struct vec4d { +struct rin_vec4d { union { struct { double x; @@ -150,8 +149,8 @@ struct vec4d { /* A simple 3D vertex with position and normal data. */ struct vertex { - struct vec3 position; - struct vec3 normal; + struct rin_vec3 position; + struct rin_vec3 normal; }; #endif /* LIBRIN_FLOAT_TYPES_INCLUDED */ |