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authorGravatar Gediminas Jakutis <gediminas@varciai.lt> 2015-01-31 20:35:30 +0200
committerGravatar Gediminas Jakutis <gediminas@varciai.lt> 2015-03-03 23:36:16 +0200
commit8b26e3ef33e3871762ebd62acbff85b2c3abd9fc (patch)
tree67d917b8694572b735662d2786fb77eac23ccaa9 /include/rin/float_types.h
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Initial commit - Release 0.0.1librin-0.0.1
Diffstat (limited to 'include/rin/float_types.h')
-rw-r--r--include/rin/float_types.h157
1 files changed, 157 insertions, 0 deletions
diff --git a/include/rin/float_types.h b/include/rin/float_types.h
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+/*
+ * The Rin Library – floating point module
+ *
+ * Copyright (C) 2015 Gediminas Jakutis
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; version 2.1
+ * of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef LIBRIN_FLOAT_TYPES_INCLUDED
+#define LIBRIN_FLOAT_TYPES_INCLUDED
+
+/* These vec[num] types mostly mimic the analogous types found in OpenGL
+ * Might get renamed to rin_vec[num] in case namespace clashes
+ * with other existing libraries get noticed.
+ *
+ * vecd[num] use double instead of float, but are otherwise identical to vec[num].
+ */
+
+struct vec2 {
+ union {
+ struct {
+ float x;
+ float y;
+ };
+ struct {
+ float r;
+ float g;
+ };
+ struct {
+ float s;
+ float t;
+ };
+ };
+};
+
+struct vec3 {
+ union {
+ struct {
+ float x;
+ float y;
+ float z;
+ };
+ struct {
+ float r;
+ float g;
+ float b;
+ };
+ struct {
+ float s;
+ float t;
+ float p;
+ };
+ };
+};
+
+struct vec4 {
+ union {
+ struct {
+ float x;
+ float y;
+ float z;
+ float w;
+ };
+ struct {
+ float r;
+ float g;
+ float b;
+ float a;
+ };
+ struct {
+ float s;
+ float t;
+ float p;
+ float q;
+ };
+ };
+};
+
+struct vec2d {
+ union {
+ struct {
+ double x;
+ double y;
+ };
+ struct {
+ double r;
+ double g;
+ };
+ struct {
+ double s;
+ double t;
+ };
+ };
+};
+
+struct vec3d {
+ union {
+ struct {
+ double x;
+ double y;
+ double z;
+ };
+ struct {
+ double r;
+ double g;
+ double b;
+ };
+ struct {
+ double s;
+ double t;
+ double p;
+ };
+ };
+};
+
+struct vec4d {
+ union {
+ struct {
+ double x;
+ double y;
+ double z;
+ double w;
+ };
+ struct {
+ double r;
+ double g;
+ double b;
+ double a;
+ };
+ struct {
+ double s;
+ double t;
+ double p;
+ double q;
+ };
+ };
+};
+
+/* A simple 3D vertex with position and normal data. */
+struct vertex {
+ struct vec3 position;
+ struct vec3 normal;
+};
+
+#endif /* LIBRIN_FLOAT_TYPES_INCLUDED */