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/*
* The Rin Library – floating point module
*
* Copyright (C) 2015 Gediminas Jakutis
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; version 2.1
* of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef LIBRIN_FLOAT_TYPES_INCLUDED
#define LIBRIN_FLOAT_TYPES_INCLUDED
/* These vec[num] types mostly mimic the analogous types found in OpenGL
* Might get renamed to rin_vec[num] in case namespace clashes
* with other existing libraries get noticed.
*
* vecd[num] use double instead of float, but are otherwise identical to vec[num].
*/
struct vec2 {
union {
struct {
float x;
float y;
};
struct {
float r;
float g;
};
struct {
float s;
float t;
};
};
};
struct vec3 {
union {
struct {
float x;
float y;
float z;
};
struct {
float r;
float g;
float b;
};
struct {
float s;
float t;
float p;
};
};
};
struct vec4 {
union {
struct {
float x;
float y;
float z;
float w;
};
struct {
float r;
float g;
float b;
float a;
};
struct {
float s;
float t;
float p;
float q;
};
};
};
struct vec2d {
union {
struct {
double x;
double y;
};
struct {
double r;
double g;
};
struct {
double s;
double t;
};
};
};
struct vec3d {
union {
struct {
double x;
double y;
double z;
};
struct {
double r;
double g;
double b;
};
struct {
double s;
double t;
double p;
};
};
};
struct vec4d {
union {
struct {
double x;
double y;
double z;
double w;
};
struct {
double r;
double g;
double b;
double a;
};
struct {
double s;
double t;
double p;
double q;
};
};
};
/* A simple 3D vertex with position and normal data. */
struct vertex {
struct vec3 position;
struct vec3 normal;
};
#endif /* LIBRIN_FLOAT_TYPES_INCLUDED */
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